Here are some projects I worked on while I was a graduate student. They were mostly joint work.
Getting
LATERNA matheMAGICA ready for Supercomputing 95 took most of my time
in summer 1996. It consisted of four parts, the most important of which used Ken Brakke's Evolver program
(running on a Cray or a Power Challenge Array) to evert a sphere, by starting
at a halfway model and computationally evolving the Willmore bending energy to
it's minimum. This was the first geometrically optimal and automatic eversion
of the sphere. Also, see the NCSA Access article on
stuff we sent to SC '95.
In
December, 1995, I gave a seminar at the University of Alaska, Fairbanks mathematics department on "Mathematics
and the CAVE." It is listed
on the UAF DMS
Colloquium Series web page. See Dave Pape's page for more about the CAVE.
Snail,
one of the early CAVE
applications I worked on has been translated into VRML. You can find it (and other CAVE VRML
programs) on the CAVE VRML
web page.
Chesapeake
Bay is a project from both VROOM at
SIGGRAPH '94 and from Supercomputing
95. See the VROOM Chesapeake
Bay page.
Cellular Semiotics is a
project I worked on for Supercomputing
95. You can also read a little about it on the GII testbed page devoted to Biological
and Medical Imaging.
Post-Euclidean
Walkabout is another VROOM project
from SIGGRAPH '94. I wrote most of the CAVE code for this
expedition into non-Euclidean spaces. Also, see the NCSA Access article.
Last (and probably least), check out Improving Graphical User Interfaces for Computer Music which is "a plea to the computer music community to aim higher in the development of new graphical tools and better graphical user interfaces (GUIs) for computer music applications." It references a paper I co-wrote where we use interactive computer graphics to display and modify the spectral surface of a sound.
Last modified: Nov 17, 2000
Chris Hartman, hartman@cs.uaf.eduBack to home page.