CS 493/693 2011, Dr. Lawlor
Project RequirementsThe idea for this first project is for you
to write a complete end-to-end simulator of something you're interested
in: similar to the homeworks, but in more depth, and on a topic of your
Everything should be turned in
electronically via Blackboard (links to be provided from the main page).
- Describe what you want to build in-class on Tuesday, February 22nd.
Give me rough draft code (working, but not complete) on Thursday, March 3rd.
Present your progress in-class on Tuesday, March 8th.
Graduate students will have to write up and turn in lecture notes with
links and descriptions of the prior academic papers in this area.
- Describe exactly
what you're planning to build: what the method is, what it's useful for, and generally how it works.
- Describe your user interface for it.
Turn in a final draft after spring break on Thursday, March 24th. This version should work completely, and look good--carefully prepared textures, a nice user interface, etc.
Possible Topics (or pick your own!)
Choose any one of these topics, or pick your own topic. Remember
you've about a month to finish everything, so keep it
simple! If these
seem too big, feel free to simplify them in your "topic" paper.
Note that the above links are chosen purely on the basis of visual
coolness; better links explaining the above techniques undoubtably
- Extend any of your homeworks, from this class or another class.
- Many independent agents, like people fleeing a fire or a freeway traffic jam.
- Plant growth, such as L systems.
- Waves, such as wave particles or FFT ocean synthesis.
- Rigid bodies rotating and colliding in space. There are lots of good libraries for this, including Newton and ODE.
- Non-rigid bodies, such as cloth, clay, or rubber.
- Hair simulation, like mass-spring models or multilevel simulation.
- Fluid dynamics, usually on a regular 2D or 3D grid.
- Simple cellular automata (e.g., Conway's Game of Life). These are especially fun to write on the graphics card using a pixel shader!
- Reaction-diffusion textures (of any type), on the graphics card or off.
- Or pick some other simulation you're interested in, and can find useful data on!