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Defines |
#define | VEC_ERROR(E) { printf( "VERROR %s\n", E ); } |
#define | ROWCOL(i) |
#define | ROWCOL(i, j) a.v[i].n[0]*b.v[0][j] + a.v[i].n[1]*b.v[1][j] + a.v[i].n[2]*b.v[2][j] |
#define | ROWCOL(i, j) |
Functions |
vec2 | operator- (const vec2 &a) |
vec2 | operator+ (const vec2 &a, const vec2 &b) |
vec2 | operator- (const vec2 &a, const vec2 &b) |
vec2 | operator * (const vec2 &a, float d) |
vec2 | operator * (float d, const vec2 &a) |
vec2 | operator * (const mat3 &a, const vec2 &v) |
vec2 | operator * (const vec2 &v, const mat3 &a) |
vec3 | operator * (const mat3 &a, const vec3 &v) |
vec3 | operator * (const vec3 &v, const mat3 &a) |
float | operator * (const vec2 &a, const vec2 &b) |
vec2 | operator/ (const vec2 &a, float d) |
vec3 | operator^ (const vec2 &a, const vec2 &b) |
int | operator== (const vec2 &a, const vec2 &b) |
int | operator!= (const vec2 &a, const vec2 &b) |
void | swap (vec2 &a, vec2 &b) |
vec2 | min_vec (const vec2 &a, const vec2 &b) |
vec2 | max_vec (const vec2 &a, const vec2 &b) |
vec2 | prod (const vec2 &a, const vec2 &b) |
vec3 | operator- (const vec3 &a) |
vec3 | operator+ (const vec3 &a, const vec3 &b) |
vec3 | operator- (const vec3 &a, const vec3 &b) |
vec3 | operator * (const vec3 &a, float d) |
vec3 | operator * (float d, const vec3 &a) |
vec3 | operator * (const mat4 &a, const vec3 &v) |
vec3 | operator * (const vec3 &v, mat4 &a) |
float | operator * (const vec3 &a, const vec3 &b) |
vec3 | operator/ (const vec3 &a, float d) |
vec3 | operator^ (const vec3 &a, const vec3 &b) |
int | operator== (const vec3 &a, const vec3 &b) |
int | operator!= (const vec3 &a, const vec3 &b) |
void | swap (vec3 &a, vec3 &b) |
vec3 | min_vec (const vec3 &a, const vec3 &b) |
vec3 | max_vec (const vec3 &a, const vec3 &b) |
vec3 | prod (const vec3 &a, const vec3 &b) |
vec4 | operator- (const vec4 &a) |
vec4 | operator+ (const vec4 &a, const vec4 &b) |
vec4 | operator- (const vec4 &a, const vec4 &b) |
vec4 | operator * (const vec4 &a, float d) |
vec4 | operator * (float d, const vec4 &a) |
vec4 | operator * (const mat4 &a, const vec4 &v) |
vec4 | operator * (const vec4 &v, const mat4 &a) |
float | operator * (const vec4 &a, const vec4 &b) |
vec4 | operator/ (const vec4 &a, float d) |
int | operator== (const vec4 &a, const vec4 &b) |
int | operator!= (const vec4 &a, const vec4 &b) |
void | swap (vec4 &a, vec4 &b) |
vec4 | min_vec (const vec4 &a, const vec4 &b) |
vec4 | max_vec (const vec4 &a, const vec4 &b) |
vec4 | prod (const vec4 &a, const vec4 &b) |
mat3 | operator- (const mat3 &a) |
mat3 | operator+ (const mat3 &a, const mat3 &b) |
mat3 | operator- (const mat3 &a, const mat3 &b) |
mat3 | operator * (const mat3 &a, const mat3 &b) |
mat3 | operator * (const mat3 &a, float d) |
mat3 | operator * (float d, const mat3 &a) |
mat3 | operator/ (const mat3 &a, float d) |
int | operator== (const mat3 &a, const mat3 &b) |
int | operator!= (const mat3 &a, const mat3 &b) |
void | swap (mat3 &a, mat3 &b) |
mat4 | operator- (const mat4 &a) |
mat4 | operator+ (const mat4 &a, const mat4 &b) |
mat4 | operator- (const mat4 &a, const mat4 &b) |
mat4 | operator * (const mat4 &a, const mat4 &b) |
mat4 | operator * (const mat4 &a, float d) |
mat4 | operator * (float d, const mat4 &a) |
mat4 | operator/ (const mat4 &a, float d) |
int | operator== (const mat4 &a, const mat4 &b) |
int | operator!= (const mat4 &a, const mat4 &b) |
void | swap (mat4 &a, mat4 &b) |
mat3 | identity2D () |
mat3 | translation2D (const vec2 &v) |
mat3 | rotation2D (const vec2 &Center, float angleDeg) |
mat3 | scaling2D (const vec2 &scaleVector) |
mat4 | identity3D () |
mat4 | translation3D (const vec3 &v) |
mat4 | rotation3D (const vec3 &Axis, float angleDeg) |
mat4 | rotation3Drad (const vec3 &Axis, float angleRad) |
mat4 | scaling3D (const vec3 &scaleVector) |
mat4 | perspective3D (float d) |