CS 481 Example Code
- Shadows via several methods: shadow maps, shadow volumes, and several flavors of projected and decal shadows (Directory, Zip, Tar-gzip)
- String processing on graphics card, using 1D textures, fragment shader, and readback (Directory, Zip, Tar-gzip)
- Fragment shader program, using GL_ARB_fragment_program and GL_ARB_vertex_program; NEW version uploaded 2005/2/11 at 6pm (Directory, Zip, Tar-gzip)
- Tiny OpenGL program, demonstrating geometry and mouse motion (Directory, Zip, Tar-gzip)
O. Lawlor, ffosl@uaf.edu
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