You can expect Test 1 (on Friday, October 3) to contain problems similar to some of these.
glColor3d(0.1, 0.9, 0.1); // green glBegin(GL_TRIANGLES); glVertex2d(1., 1.); glVertex2d(2., 3.); glVertex2d(0., 5.); glEnd();Instead of GL_TRIANGLES, we could have used any of the primitives GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_POLYGON. Also, any slight variation on the color (0.1, 0.9, 0.1) would be fine.