482/681, Dr. Lawlor
The idea for this first project is for
you to write a complete end-to-end simulator of something you're
interested in: similar to the homeworks, but in more depth, and on a topic of your
- Describe what you want to build in-class on Friday, February
Give me rough draft code (working, but not complete) on
Friday, February 27.
Present your progress in-class during the week of March
- Describe exactly what you're planning to build: what the
method is, what it's useful for, and generally how it works.
- Describe your user interface for it.
Turn in a final draft after spring break on Friday, March
27. This version should work completely, and look
good--carefully prepared textures, a nice user interface, etc.
Topics (or pick your own!)
Choose any one of these topics, or pick
your own topic. Remember you have about a month to finish
everything, so keep it simple! If these seem too big, feel free to
simplify them in your "topic" discussion.
Note that the above links are chosen
purely on the basis of visual coolness; better links explaining
the above techniques undoubtably exist!
- Extend any of your homeworks, from this class or another
- Pick a technical paper you're interested in, and implement
- Many independent agents, like people
fleeing a fire or a freeway
- Plant growth, such as L
- Waves, such as wave
particles or FFT
and colliding in space. There are lots of good libraries
for this, including Newtonand ODE.
- Non-rigid bodies, such as cloth, clay, or rubber.
- Hair simulation, like mass-spring
- 2D fluid dynamics, usually
on a regular 2D or 3D grid.
- Simple cellular automata (e.g., Conway's
Game of Life). These are especially fun to write on
the graphics card using a pixel shader!
any type), on the graphics card or off.
- Or pick some other simulation you're interested in, and can
find useful data on!