Tiny (about
1cm across), cheap (normally around $1), and very low power (often
less than one milliwatt), fully programmable microprocessors can
disappear inside a variety of consumer devices: cars, microwave
ovens, toys, and even PC peripherals like mice, hard drives, and
such. These "embedded" computers typically run a fixed and
simple program on the bare CPU, without an operating system.
The program to run is stored in nonvolatile ROM or flash
memory.
Plain old C is considered a "high level language" on embedded
machines, and many commercial embedded products are still written
in assembly language. 20MHz is considered "fast".
Integer multiply instructions are a rare luxury--floating point is
almost never found. A $5 chip is considered "expensive".
A few families of embedded microcontrollers out there that I've
used:
I've written code for real projects on Arduino, PIC, and some older obsolete systems. I've used all of the above at least at the demo level. I mostly use Arduino for one-off projects, due to the full C++ support and good standard library.
Typically, an embedded program has some initial setup code run at
startup, and then loops forever running the attached
hardware. The Arduino IDE makes this official by giving you
two functions: "setup" runs once at startup, and "loop" is called
again and again.
There are a few types of microcontroller input pins:
The universal
is that input pins read voltage, so anything you can convert into
voltage, you can input into the controller. One really
common device for this is a voltage
divider, which is basically just two resistors in series,
where you hook up the middle lead to the microcontroller.
Many Arduino
devices have dedicated internal 20Kohm pull-up
resistors, which you can enable with "pinMode(5,INPUT_PULLUP);".
For example, pushing a button normally closes a contact, brining
the resistance of the button from infinity down to zero.
Alone, that's useless. But if you put 5V on one terminal of
the button, and connect the other terminal to both the
microcontroller input pin and a 1Kohm "pull-down" resistor (the
other end hooked to ground), then you've effectively built a
voltage divider with the button as the top resistor. If the
button is unpushed, its infinite resistance allows the pull-down
resistor to pull the micro's pin down to ground, zero volts.
When the button is pushed, it shorts the micro's input pin up to
5v. A little current leaks through the pull-down resistor,
which is fine. Light switches, limit switches, keyboard and
mouse buttons, thermostat mercury bulbs, etc all boil down to just
contact or no contact, and are interfaced in exactly the same way
to a digital input.
One caveat: pushing a button may result in several hundred tiny
contact/no contact pulses a few microseconds wide. You
typically clean this up with a "debounce" circuit, either a
hardware resistor-capacitor filter circuit, or a software function
that only checks the button at 50Hz or so.
Another example, a "thermistor" is a resistor whose resistance
varies with temperature. If you set up a voltage divider as
above, but plug a thermistor into the top half, you can convert
temperature to voltage. This is an analog input.
There are
several types of microcontroller output pins:
Microcontroller
output pins reliably output voltage, usually just either 0v or 5v,
but can usually only supply a few dozen milliamps. This is
just enough to light up a small LED, although you
usually want a 1Kohm (or so) current limiting resistor inline with
the LED.
To switch a useful amount of current, say to run a heater or
motor, you usually need an interface device like a transistor.
"Signal" transistors can switch up to a few hundred milliamps, and
"power" transistors can switch up to a few amps. FET
transistors can go up to dozens of amps fairly cheaply.
If talking to another big or
little computer, you can speak USB (which is fast enough you
usually need special hardware to speak it), plain serial
data (where bits are known fixed and *slow* times), I2C, SPIB, or any of a bunch of rarer protocols.
The biggest
use of serial
data on Arduino is to talk to the controlling PC. You
do a Serial.begin(baud
rate) in your setup code, and can then do Serial.print
or Serial.println
(includes a newline) to report stuff to the user. For data
logging, if you print an X axis like the time first, with
Serial.print(millis()); Serial.print(" "); then you can copy
the data from the serial monitor off to a spreadsheet to chart the
data in an XY scatterplot. You can also use Serial.read to
read a character, or Serial.parseInt
to read an integer from the user.
There isn't a
standard firmware for robots, but we have one as part of our RobotMoose
web-based robot control system.