// Load head XYZ var loader = new THREE.BinaryLoader( true ); loader.load( "models/head_XYZ.js", function( geometry ) { alert("LOADED!"); geometry.computeTangents(); var m = new THREE.Mesh( geometry,new THREE.MeshLambertMaterial( {color: 0xff00ff} )); scene.add(m); }); ... NUTTIN! ...