CS 493, Dr. Lawlor
The idea for this first project is for you to write a complete
end-to-end simulator of something you're interested in: similar to
the homeworks, but in more depth, and on a topic of
- Describe what you want to build in-class on Tuesday, February
Give me rough draft code (working, but not complete) on
Thursday, February 28.
Present your progress in-class on Tuesday, March 5th.
- Describe exactly what you're planning to build: what the
method is, what it's useful for, and generally how it works.
- Describe your user interface for it.
Turn in a final draft after spring break on Thursday, March
21. This version should work completely, and look
good--carefully prepared textures, a nice user interface, etc.
Possible Topics (or pick your own!)
Choose any one of these topics, or pick your own topic. Remember you
have about a month to finish everything, so keep it simple! If these
seem too big, feel free to simplify them in your "topic" discussion.
Note that the above links are chosen purely on the basis of visual
coolness; better links explaining the above techniques undoubtably
- Extend any of your homeworks, from this class or another
- Pick a technical paper you're interested in, and implement
- Many independent agents, like people
fleeing a fire or a
freeway traffic jam.
- Plant growth, such as L
- Waves, such as wave
particles or FFT
bodies rotating and colliding in space. There are
lots of good libraries for this, including Newton and ODE.
- Non-rigid bodies, such as cloth,
clay, or rubber.
- Hair simulation, like mass-spring
2D fluid dynamics, usually
on a regular 2D or 3D grid.
- Simple cellular automata (e.g., Conway's
Game of Life). These are especially fun to write on
the graphics card using a pixel shader!
textures (of any type), on the graphics card or off.
- Or pick some other simulation you're interested in, and can
find useful data on!