HW2: 3D Model File Formats

CS 493, Dr. Lawlor

For this homework, I'd like you to (1) build a reasonably complex 3D model, (2) write it out in a way you can import it into WebGL, and (3) make it move in any nonlinear/nonrigid fashion (move the vertices, not the transform matrix).

I personally build 3D models in Blender, save to an ASCII STL file, import with STLLoader, and move by shuffling vertices around.

Turn in one screenshot showing (1) your 3D modeling program with the non-deformed model, and (2) your WebGL view with the deformed model.  Due date is midnight Thursday, February 21.