Data Structures Used by Simulations
CS 493/693 Lecture, Dr. Lawlor
A few years ago I prepared a little presentation of all the data
structures used by the simulation projects I'd encountered so
far. The complete list is:
And adaptive and hybridized versions of the above. This is a very short list!
- Structured grids, like the 2D textures we've been using on the GPU
- Unstructured grids, such as the tetrahedra in bunnyracer
- Points, such as the particle systems we've used
You can view my presentation as a PDF.