Stacks, Push, and Pop

Dr. Lawlor, CS 202, CS, UAF

A "stack" is a weirdly limited data structure.  You "push" items onto the stack, examine the "top" of the stack (the last-pushed item), and "pop" items off the stack in reverse order of pushing--the stack is "last in, first out" (LIFO) data structure:
#include <stack>

int foo(void) {
std::stack<std::string> s;
s.push("phil");
s.push("ted");
cout<<"Top of stack: "<<s.top()<<"\n";
s.pop();
cout<<"New top of stack: "<<s.top()<<"\n";
return 0;
}

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The 'pop' removes ted, since he was the last one added.

Stacks are useful in a surprising variety of places.  For example, you can evaluate expressions in "reverse polish notation" (HP calculator style) using a stack:
#include <stack>

int foo(void) {
std::stack<float> op; // saved operands
std::string next;
while (std::cin>>next) {
if (isdigit(next.at(0)))
{ // it's a number--push it
op.push(atof(next.c_str()));
} else
{ // it's probably an operation--execute it
float right=op.top(); op.pop(); // pop our inputs
float left=op.top(); op.pop();
float result=0.0;
switch (next.at(0)) {
case '+': result=left+right; break;
case '-': result=left-right; break;
case '*': result=left*right; break;
case '/': result=left/right; break;
case '^': result=pow(left,right); break;
default: std::cout<<"Error: unknown "<<next<<"\n";
}
std::cout<<" "<<left<<next<<right<<" = "<<result<<"\n";
op.push(result);
}
}
std::cout<<"Final top of stack: "<<op.top()<<"\n";
return 0;
}

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Here's the more sophisticated version of the above that we developed in class.  It includes trancendentals, in either "r" for Radian mode or "d" for degree mode.

#include <stack>

int foo(void) {
std::stack<float> op;
std::string s;
float angle_scale=1.0; // <- radian mode
while (cin>>s) {
if (isdigit(s.at(0))) op.push(atof(s.c_str()));
else { // operation
unsigned int needed_ops=2;
if (s=="pi" || s=="r" || s=="d") needed_ops=0;
if (s=="sin" || s=="cos") needed_ops=1;
if (op.size()<needed_ops) {cout<<"Stack underflow error: this calculator uses 'RPN' (HP-style) notation, like '2 3 +', not '2 + 3'!\n"; return 0;}
float right=0.0;
if (needed_ops>0) {right=op.top(); op.pop();}
float left=0.0;
if (needed_ops>1) {left=op.top(); op.pop();}
switch (s.at(0)) {
case '+': op.push(left+right); break;
case '-': op.push(left-right); break;
case '*': op.push(left*right); break;
case '/': op.push(left/right); break;
case '%': op.push(fmod(left,right)); break;
case '^': op.push(pow(left,right)); break;
case 'r': angle_scale=1.0; /* radian mode*/ break;
case 'd': angle_scale=M_PI/180.0; /* degree mode*/ break;
case 's': if (s=="sin") { op.push(sin(angle_scale*right)); break;}
case 'c': if (s=="cos") { op.push(cos(angle_scale*right)); break;}
case 'p': if (s=="pi") { op.push(M_PI); break;}
default: cout<<"ERROR! "<<s<<" unrecognized\n";
}
}
}
while (!op.empty()) {
cout<<"Top of stack: "<<op.top()<<"\n"; op.pop();
}
return 0;
}

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Stacks are also used in assembly language to implement function calls: information about the current function (say, local variables) lives on the top of the stack, and you push when calling a new function, and pop when returning from the function.  This, in turn, is useful in writing emulators!