CS 481/681 2007 Homework, Dr. Lawlor
Model some approximation of your own head in Blender. You
don't have to be realistic by any means, but it should be somewhat
Recommendatation: Start with the default Blender cube. "Add Multires".
"Add Level" about five times. Switch to "Sculpt Mode". Choose "X"
symmetry (makes head left-right symmetric). Add, subtract, and smooth
the surface into a decent head.
This assignment is due at midnight on Tuesday, March 27.
turn in just a bare Wavefront .obj file (NOT the .blend file) on blackboard.