HW9: Blender

CS 481/681 2007 Homework, Dr. Lawlor

Model some approximation of your own head in Blender.  You don't have to be realistic by any means, but it should be somewhat recognizable.

Recommendatation: Start with the default Blender cube. "Add Multires". "Add Level" about five times. Switch to "Sculpt Mode". Choose "X" symmetry (makes head left-right symmetric). Add, subtract, and smooth the surface into a decent head.

This assignment is due at midnight on Tuesday, March 27.  Please turn in just a bare Wavefront .obj file (NOT the .blend file) on blackboard.