HW3: Sphere Array
CS 481/681 2007 Homework, Dr. Lawlor
This homework is to write an OpenGL graphics application with some spheres of various reflectance properties:
Here's a screenshot of what I wrote. I started with the 481_lighting example program from the course homepage. (This one should be pretty easy!)
- From left to right, increase the diffuse reflectance coefficient ("brightness", in 481_lighting) from zero to one.
- From near to far, increase the specular reflectance ("shininess", in 481_lighting) from zero to one.
This assignment is due at midnight on Thursday, Febrary 1st. Please
turn in ALL source code used for this assignment, unless you used my
libraries, in which case only turn in main.cpp and your modified
shaders. Turn everything in on blackboard.