!!ARBfp1.0
#
# Fragment program to demonstrate OpenGL "fragment.position"
# fragment attribute.  This contains the integer pixel (x,y)
# coordinates (measured with origin at the window bottom-left),
# the depth-buffer Z coordinate (from 0 at the screen to 1 at
# infinity), and the final display perspective divide 1/w.
#
# Orion Sky Lawlor, olawlor@acm.org, 2005/2/7 (Public Domain)
#
PARAM b={0.01,0.01,1000.0,1};
TEMP t;
MUL t, fragment.position, b;
FRC t,t;
MOV result.color, t;
END
