| Lecture Notes | Example Code | Homework | 
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proj2d: Turn in your final project 2 code on
Blackboard by midnight Wendesday, May 12.
 (modified 2010-05-07)
proj2c: Be ready to give a 10-minute in class presentation this Tuesday, May 4!
 (modified 2010-04-29)
proj2b: Turn in your rough draft project 2 code on 
Blackboard by midnight Thursday, April 22.
 (modified 2010-04-15)
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proj2: Be ready to describe your project 2 topic in class on Thursday, April 15.
 (modified 2010-04-14)
HW4: Turn in a 3D model and 2D image on 
Blackboard by midnight Thursday, April 8.
 (modified 2010-04-01)
proj1d: Turn in your final project 1 code on Blackboard by midnight Tuesday, March 30.
 (modified 2010-03-24)
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03_16_review: 
		Course Review for the Midterm,  
		2010-03-15
03_04_textures: 
		Textures and Framebuffer Objects ,  
		2010-03-04
03_02_IFS: 
		Bounding Volume Hierarchies and Iterated Function Systems,  
		2010-03-03
02_23_planet: 
		Raytracing a Planet's Atmosphere,  
		2010-02-24
02_18_atmospheric: 
		Atmospheric Scattering Effects,  
		2010-02-18
02_16_refraction: 
		Refracted Rays, Snell's Law, and Fresnel,  
		2010-02-18
02_11_recursive: 
		Recursive Raytracing, on GPU Hardware without Recursion,  
		2010-02-11
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proj1c: Give a 10-minute presentation on your project in class on Tuesday, 
2010-03-23.  This is a chance to talk about your approach, as well as 
show us your pretty pictures and/or code.  PowerPoint is *not* required, 
but having a few illustrations prepared is an excellent idea.
 (modified 2010-03-18)
proj1b: Turn in your project 1 rough draft code on 
Blackboard by 
midnight Tuesday, 
March 16.
 (modified 2010-03-18)
proj1: First project topic due in class Tuesday, March 2.
 (modified 2010-03-18)
HW3: Turn in a bumped-reflection GPU raytracer
on 
Blackboard by midnight Thursday, 2010-02-18.
 (modified 2010-02-13)
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HW2: Turn in a multiple-ellipse GPU raytracer
on 
Blackboard by midnight Thursday, 2010-02-11.
 (modified 2010-02-05)
HW1: Turn in a simple GPU raytracer using GLSL shaders.  
Turn 
in on 
Blackboard 
by midnight Tuesday, 2010-02-02.
 (modified 2010-01-22)
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