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GLUI Member List

This is the complete list of members for GLUI, including all inherited members.
activate_control(GLUI_Control *control, int how)GLUI_Main
active_controlGLUI_Main [protected]
add_button(const char *name, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_button_to_panel(GLUI_Panel *panel, const char *name, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_checkbox(const char *name, int *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_checkbox_to_panel(GLUI_Panel *panel, const char *name, int *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_child_to_control(GLUI_Node *parent, GLUI_Control *child)GLUI_Node [protected, static]
add_column(int draw_bar=true)GLUI
add_column_to_panel(GLUI_Panel *panel, int draw_bar=true)GLUI
add_control(GLUI_Control *control)GLUI [inline, virtual]
add_control(GLUI_Node *parent, GLUI_Control *control)GLUI [inline, protected, virtual]
add_edittext(const char *name, int data_type=GLUI_EDITTEXT_TEXT, void *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_edittext(const char *name, GLUI_String &live_var, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_edittext_to_panel(GLUI_Panel *panel, const char *name, int data_type=GLUI_EDITTEXT_TEXT, void *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_edittext_to_panel(GLUI_Panel *panel, const char *name, GLUI_String &live_var, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_listbox(const char *name, int *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_listbox_to_panel(GLUI_Panel *panel, const char *name, int *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_panel(const char *name, int type=GLUI_PANEL_EMBOSSED)GLUI
add_panel_to_panel(GLUI_Panel *panel, const char *name, int type=GLUI_PANEL_EMBOSSED)GLUI
add_radiobutton_to_group(GLUI_RadioGroup *group, const char *name)GLUI
add_radiogroup(int *live_var=NULL, int user_id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_radiogroup_to_panel(GLUI_Panel *panel, int *live_var=NULL, int user_id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_rollout(const char *name, int open=true, int type=GLUI_PANEL_EMBOSSED)GLUI
add_rollout_to_panel(GLUI_Panel *panel, const char *name, int open=true, int type=GLUI_PANEL_EMBOSSED)GLUI
add_rotation(const char *name, float *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_rotation_to_panel(GLUI_Panel *panel, const char *name, float *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_separator(void)GLUI
add_separator_to_panel(GLUI_Panel *panel)GLUI
add_spinner(const char *name, int data_type=GLUI_SPINNER_INT, void *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_spinner_to_panel(GLUI_Panel *panel, const char *name, int data_type=GLUI_SPINNER_INT, void *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_statictext(const char *name)GLUI
add_statictext_to_panel(GLUI_Panel *panel, const char *name)GLUI
add_translation(const char *name, int trans_type, float *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
add_translation_to_panel(GLUI_Panel *panel, const char *name, int trans_type, float *live_var=NULL, int id=-1, GLUI_CB callback=GLUI_CB())GLUI
adjust_glut_xy(int &x, int &y)GLUI_Main [inline]
align_controls(GLUI_Control *control)GLUI_Main
bkgd_colorGLUI_Main
bkgd_color_fGLUI_Main
buffer_back enum valueGLUI_Main [protected]
buffer_front enum valueGLUI_Main [protected]
buffer_modeGLUI_Main [protected]
buffer_mode_t enum nameGLUI_Main [protected]
check_subwindow_position()GLUI_Main
child_headGLUI_Node [protected]
child_tailGLUI_Node [protected]
close(void)GLUI
close_internal()GLUI_Main
closingGLUI_Main [protected]
create_standalone_window(const char *name, int x=-1, int y=-1)GLUI_Main [protected]
create_subwindow(int parent, int window_alignment)GLUI_Main [protected]
curr_cursorGLUI_Main [protected]
curr_modifiersGLUI_Main
deactivate_current_control(void)GLUI_Main
disable(void)GLUI
display(void)GLUI_Main [protected]
draw_lowered_box(int x, int y, int w, int h)GLUI_Main
draw_raised_box(int x, int y, int w, int h)GLUI_Main
dump(FILE *out, const char *name)GLUI_Node
enable(void)GLUI [inline]
entry(int state)GLUI_Main [protected]
find_control(int x, int y)GLUI_Main [protected]
find_next_control(GLUI_Control *control)GLUI_Main [protected]
find_next_control_(GLUI_Control *control)GLUI_Main [protected]
find_next_control_rec(GLUI_Control *control)GLUI_Main [protected]
find_prev_control(GLUI_Control *control)GLUI_Main [protected]
first_child()GLUI_Node [inline]
first_sibling()GLUI_Node
flagsGLUI_Main [protected]
fontGLUI_Main
get_glut_window_id(void)GLUI [inline]
glui_idGLUI_Main [protected]
GLUI_Main(void)GLUI_Main [protected]
GLUI_Node()GLUI_Node
glut_keyboard_CBGLUI_Main [protected]
glut_mouse_CBGLUI_Main [protected]
glut_reshape_CBGLUI_Main [protected]
glut_special_CBGLUI_Main [protected]
glut_window_idGLUI_Main [protected]
hGLUI_Main [protected]
hide(void)GLUI
idle(void)GLUI_Main [protected]
init(const char *name, long flags, int x, int y, int parent_window)GLUI
keyboard(unsigned char key, int x, int y)GLUI_Main [protected]
last_child()GLUI_Node [inline]
last_sibling()GLUI_Node
link_this_to_parent_first(GLUI_Node *parent)GLUI_Node
link_this_to_parent_last(GLUI_Node *parent)GLUI_Node
link_this_to_sibling_next(GLUI_Node *sibling)GLUI_Node
link_this_to_sibling_prev(GLUI_Node *sibling)GLUI_Node
main_gfx_window_idGLUI_Main [protected]
main_panelGLUI_Main [protected]
motion(int x, int y)GLUI_Main [protected]
mouse(int button, int state, int x, int y)GLUI_Main [protected]
mouse_button_downGLUI_Main [protected]
mouse_over_controlGLUI_Main [protected]
needs_idle(void)GLUI_Main [protected]
next()GLUI_Node
next_siblingGLUI_Node [protected]
pack_controls()GLUI_Main
parent()GLUI_Node [inline]
parent_nodeGLUI_Node [protected]
parent_windowGLUI_Main [protected]
passive_motion(int x, int y)GLUI_Main [protected]
post_update_main_gfx()GLUI_Main
prev()GLUI_Node
prev_siblingGLUI_Node [protected]
refresh()GLUI_Main
reshape(int w, int h)GLUI_Main [protected]
restore_draw_buffer(int buffer_state)GLUI_Main
set_current_draw_buffer()GLUI_Main
set_main_gfx_window(int window_id)GLUI
set_ortho_projection()GLUI_Main
set_viewport()GLUI_Main
setup_default_glut_callbacks(void)GLUI_Main [protected]
should_redraw_now(GLUI_Control *ctl)GLUI_Main
show(void)GLUI
special(int key, int x, int y)GLUI_Main [protected]
std_bitmapsGLUI_Main
sync_live(void)GLUI
top_level_glut_window_idGLUI_Main [protected]
unlink()GLUI_Node
visibility(int state)GLUI_Main [protected]
wGLUI_Main [protected]
window_nameGLUI_Main
~GLUI_Node()GLUI_Node [inline, virtual]

Generated on Fri Sep 15 17:51:57 2006 for GLUI by doxygen 1.3.6